#004 LIBRARY
DATA :
Series : Factory reset
Date : 08 / 10 / 2020
Format : Online
Axis : 3
Scenario : Reference
Approach : Advocate
Difficulty : Novice
—
+ TASK
> Your task is to rebuild faith in cultural institutions, following accusations of selective inaccuracy and incompleteness.
—
+ ARCHETYPE
> Restorative, Pursuit of collective healing and understanding.
—
+ ROLE
> Other, Akashic Jedis
—
+ VISION
> V&A should run the government for participatory in cultural events is well thought of reintroducing culture education with artefacts a travelling show the power to reshape culture creating a space for everyone.
> What if the v&a ran education in schools address cultural history in schools.
—
+ MOTIVATION
> Improve accessibility rebalance the balance of the history of hyper-local and global.
> Rewriting history and restoring faith in narratives.
—
+ AIM
> 1. Decentralise cultural history design bespoke educational programmes to broaden programmes to include a full international and historical perspective.
> 2. Empower the v&a to work at government level on educational programmes examine systems and processes to put into a contemporary context.
> 3. Encourage reinterpretation of historical perspectives to instate a model cultural united nations all voices should be equally heard.
> 4. Address polarisation and bring a sense of future-facing social cohesion.
> 5. Show how culture can bring people together. Re-inspire at the core.
—
+ TARGET
> Governmental policy priority; kids, schools, parents, tech innovators of the future, isolated communities, older members of society
> Include all members of society
—
+ METHOD
> Create design language to help to understand the provenance of any design or historical object.
> Recontextualise and provide a sense of discovery awe and wander around a historical object.
> Reinterpret stories around an object to bring in magic and wonder for all V&A becomes a virtual classroom.
> Sleepovers at V&A create an educational programme to give kids physical access to archives.
> Through VR in the future provides a de/re-education to the adult and elderly community bring the V&A collection into VR.
> Create event for government officials / local communities and their kids to engage in creating solutions for renewed cultural education.
> Develop cultural policies virtual and actual/actionable.
> New meaning for V&A create a museum of reconciliation. (Come together as a nation again.)
—
+ IMPACT
> A shift in power back to cultural institutions.
> Instead of solely preserving the past they should be responsible for shaping the future through education and dialogue.
> Government agrees to fund it a corporate culture tax funds it.
> Establish an accessible cultural language which allows a holistic understanding of the power of culture to bring positive change.
> Belief in sharing and a joint vision for a better future create a sense of civic responsibility to reshape post-pandemic culture paradigm shift towards a belief in culture for change.
> Technology firms back the cultural project.
Series : Factory reset
Date : 08 / 10 / 2020
Format : Online
Axis : 3
Scenario : Reference
Approach : Advocate
Difficulty : Novice
—
+ TASK
> Your task is to rebuild faith in cultural institutions, following accusations of selective inaccuracy and incompleteness.
—
+ ARCHETYPE
> Restorative, Pursuit of collective healing and understanding.
—
+ ROLE
> Other, Akashic Jedis
—
+ VISION
> V&A should run the government for participatory in cultural events is well thought of reintroducing culture education with artefacts a travelling show the power to reshape culture creating a space for everyone.
> What if the v&a ran education in schools address cultural history in schools.
—
+ MOTIVATION
> Improve accessibility rebalance the balance of the history of hyper-local and global.
> Rewriting history and restoring faith in narratives.
—
+ AIM
> 1. Decentralise cultural history design bespoke educational programmes to broaden programmes to include a full international and historical perspective.
> 2. Empower the v&a to work at government level on educational programmes examine systems and processes to put into a contemporary context.
> 3. Encourage reinterpretation of historical perspectives to instate a model cultural united nations all voices should be equally heard.
> 4. Address polarisation and bring a sense of future-facing social cohesion.
> 5. Show how culture can bring people together. Re-inspire at the core.
—
+ TARGET
> Governmental policy priority; kids, schools, parents, tech innovators of the future, isolated communities, older members of society
> Include all members of society
—
+ METHOD
> Create design language to help to understand the provenance of any design or historical object.
> Recontextualise and provide a sense of discovery awe and wander around a historical object.
> Reinterpret stories around an object to bring in magic and wonder for all V&A becomes a virtual classroom.
> Sleepovers at V&A create an educational programme to give kids physical access to archives.
> Through VR in the future provides a de/re-education to the adult and elderly community bring the V&A collection into VR.
> Create event for government officials / local communities and their kids to engage in creating solutions for renewed cultural education.
> Develop cultural policies virtual and actual/actionable.
> New meaning for V&A create a museum of reconciliation. (Come together as a nation again.)
—
+ IMPACT
> A shift in power back to cultural institutions.
> Instead of solely preserving the past they should be responsible for shaping the future through education and dialogue.
> Government agrees to fund it a corporate culture tax funds it.
> Establish an accessible cultural language which allows a holistic understanding of the power of culture to bring positive change.
> Belief in sharing and a joint vision for a better future create a sense of civic responsibility to reshape post-pandemic culture paradigm shift towards a belief in culture for change.
> Technology firms back the cultural project.
+ TIMESTAMPS
> 0 - 20mins | Identity
> 20 - 60mins | Strategy
> 60 - 65mins | Aftermath